



With performance like that, the game could have zero content and I'd still be happy. On my PC, I can run Vintage Story at near-max settings and max render distance, and the frame rate still never dips below 100 frames per second. Things like beautiful shaders, shadows, god rays, and all the delights that you'd have to turn to external shader packs to include in Minecraft.Īnd - most importantly - the ability to do all of that stuff while keeping the experience entirely performant and free of horrible lag-spikes, chunk errors, and all the headaches that we've grown so familiar with in Minecraft. Things like an equally insane render distance of 1024 blocks (compared with Minecraft's lag-inducing maximum of 512). Things like a 1024-block build height (compared with Minecraft's 256). But Vintage Story promised other things besides new content and crafting systems.

After 10 years, my relationship with Minecraft has grown a little stale, and I think that has marred my impression of a lot of the games that have since tried to follow in Minecraft's footsteps. Since then, the content that has been added to this fledgling voxel game has given it a very different feel and tone to Minecraft, with far more of an emphasis on early-game foraging and crafting of everything from tools to campfires and more.īut if it were just Minecraft with different content, I may have given Vintage Story a miss. Vintage Story was created in 2016 by partners Tyron and Saraty, who, after releasing two popular and successful Minecraft mods, decided they wanted to break free from the constraints of Mojang's Minecraft and form their own standalone experience. Minecraft has brought us a great many things, but despite having played it religiously for a good four years and then sporadically for a good six years after that, one thing it never ever brought me was a well-optimised, lag-free experience. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
